We have implemented the multiplayer with Photon, a great tool to manage easily connection between two people.
In order to complexified our game, we have implemented vikings with an AI algorithm to attack the Castle.
We tried our best to optimize our game by using a simple UI.
Attack On Castle is a 2 player co-op Tower-Defense game, with simple but enjoyable mechanics, it’s main attrait is it’s camera based on RTS gameplay. The goal of the players is to defend the castle using multiple defensive buildings from medieval times and to fight wave of enemies. The ultimate goal of the game is to finish the entirety of the content. The game is thought to be highly replayable thanks to the exponential difficulty.
During this period, we have formed our great team that you will be able to see below.
The RTS principle came fast to our mind because we inspired us about the famous video game, Leagues of Legend. Furthermore, we found funny to place defences on a map in order to protect a castle.
After exciting months working on the project, we finally had the opportunity to share it in front of an alogorithm teatcher of EPITA.
After we really wanted to deepen our game by implementing great features such that levels, a nice UI for the comfort of the player.
After 6 months, DTB finally presented the final version of our game to 2 professors from EPITA.